1 | // Copyright W.P. McNeill 2010.
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2 | // Copyright Georg Gast 2014
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3 | //
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4 | // Distributed under the Boost Software License, Version 1.0.
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5 | // (See accompanying file LICENSE_1_0.txt or copy at
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6 | // http://www.boost.org/LICENSE_1_0.txt)
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7 |
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8 |
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9 | // This program uses the A-star search algorithm in the Boost Graph Library to
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10 | // solve a maze. It is an example of how to apply Boost Graph Library
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11 | // algorithms to filtered graphs.
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12 | //
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13 | // This program generates a random maze and then tries to find the shortest
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14 | // path from the lower left-hand corner to the upper right-hand corner. Mazes
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15 | // are represented by two-dimensional grids where a cell in the grid may
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16 | // contain a barrier. You may move up, down, right, or left to any adjacent
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17 | // cell that does not contain a barrier.
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18 | //
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19 | // Once a maze solution has been attempted, the maze is printed. If a
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20 | // solution was found it will be shown in the maze printout.
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21 | // Note that not all mazes have solutions.
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22 | //
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23 | // The default maze size is 20x10, though different dimensions may be
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24 | // specified on the command line.
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25 |
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26 | // Boost
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27 | #include <boost/array.hpp>
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28 | #include <boost/graph/grid_graph.hpp>
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29 | #include <boost/graph/filtered_graph.hpp>
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30 | #include <boost/graph/astar_search.hpp>
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31 |
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32 | #include <boost/random/mersenne_twister.hpp>
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33 | #include <boost/random/uniform_int_distribution.hpp>
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34 |
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35 | #include <boost/lexical_cast.hpp>
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36 |
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37 | // STL
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38 | #include <iostream>
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39 | #include <vector>
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40 | #include <cmath>
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41 | #include <ctime>
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42 |
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43 | // ------------------------------------------------------------------------------
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44 | // Types and filters
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45 | // ------------------------------------------------------------------------------
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46 |
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47 | #define DIMS 2
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48 |
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49 | // Distance traveled in the maze
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50 | using distance = double;
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51 |
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52 | // the graph types
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53 | using graph_t = boost::grid_graph < DIMS >;
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54 | using traits_t = boost::graph_traits < graph_t >;
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55 |
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56 | using vertex_t = traits_t::vertex_descriptor;
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57 | using edge_t = traits_t::edge_descriptor;
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58 |
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59 | using vertex_path = std::vector < vertex_t > ;
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60 |
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61 | // the property types
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62 | using index_map_type_t = boost::property_map<graph_t, boost::vertex_index_t>::const_type;
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63 | using barrier_map_t = boost::vector_property_map < bool, index_map_type_t >;
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64 | using predessor_map_t = boost::vector_property_map < vertex_t, index_map_type_t >;
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65 | using distance_map_t = boost::vector_property_map < distance, index_map_type_t >;
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66 |
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67 | // the filter
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68 | template <typename BarrierMap>
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69 | struct vertex_filter_no_barrier
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70 | {
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71 | vertex_filter_no_barrier() {}
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72 | vertex_filter_no_barrier(const BarrierMap& b) : m_barrier(b) {}
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73 |
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74 | template <typename Vertex>
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75 | bool operator()(const Vertex& v) const
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76 | {
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77 | return boost::get(m_barrier, v) == false;
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78 | }
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79 |
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80 | BarrierMap m_barrier;
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81 | };
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82 | struct edge_filter_dummy
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83 | {
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84 | edge_filter_dummy() {}
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85 |
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86 | template <typename Edge>
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87 | bool operator()(const Edge& e) const
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88 | {
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89 | return true;
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90 | }
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91 | };
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92 |
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93 | // the fitered grid
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94 | using filtered_graph_t = boost::filtered_graph < graph_t, edge_filter_dummy, vertex_filter_no_barrier<barrier_map_t>>;
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95 |
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96 | // ------------------------------------------------------------------------------
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97 | // Helper
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98 | // ------------------------------------------------------------------------------
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99 | vertex_t start_vertex(const graph_t& /*graph*/)
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100 | {
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101 | /*
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102 | size_t size_x = graph.length(0);
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103 | size_t size_y = graph.length(1);
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104 | */
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105 | vertex_t v = { 0, 0 };
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106 | return v;
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107 | }
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108 | vertex_t goal_vertex(const graph_t& graph)
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109 | {
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110 | size_t size_x = graph.length(0);
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111 | size_t size_y = graph.length(1);
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112 |
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113 | vertex_t v = { size_x - 1, size_y - 1 };
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114 | return v;
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115 | }
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116 |
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117 | #define BARRIER "#"
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118 | void print_maze(const graph_t& graph, const barrier_map_t& barrier, const vertex_path& solution)
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119 | {
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120 | size_t size_x = graph.length(0);
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121 | size_t size_y = graph.length(1);
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122 |
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123 | // Header
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124 | for (size_t i = 0; i < size_x + 2; i++)
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125 | std::cout << BARRIER;
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126 | std::cout << std::endl;
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127 |
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128 | vertex_t s = start_vertex(graph);
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129 | vertex_t g = goal_vertex(graph);
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130 |
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131 | // body
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132 | // x: left to right
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133 | // y: bottom to top (0 bottom, growing upwards)
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134 | for (size_t y = size_y - 1; y < size_y; --y) // underflow intended
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135 | {
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136 | for (size_t x = 0; x < size_x; ++x)
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137 | {
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138 | // barrier on the left side
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139 | if (x == 0)
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140 | {
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141 | std::cout << BARRIER;
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142 | }
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143 |
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144 | vertex_t v = { x, y };
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145 | bool is_solution_vtx =
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146 | (std::find(solution.begin(), solution.end(), v) != solution.end());
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147 |
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148 | if (get(barrier, v))
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149 | {
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150 | std::cout << "#";
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151 | }
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152 | else if (is_solution_vtx)
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153 | {
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154 | std::cout << ".";
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155 | }
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156 | else if (v == s)
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157 | {
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158 | std::cout << "S";
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159 | }
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160 | else if (v == g)
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161 | {
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162 | std::cout << "G";
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163 | }
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164 | else
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165 | {
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166 | std::cout << " ";
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167 | }
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168 |
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169 | // barrier on the right side
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170 | if (x == size_x-1)
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171 | {
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172 | std::cout << BARRIER;
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173 | }
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174 |
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175 | }
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176 | std::cout << std::endl;
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177 | }
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178 |
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179 | // footer
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180 | for (size_t i = 0; i < size_x + 2; i++)
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181 | std::cout << BARRIER;
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182 | std::cout << std::endl;
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183 |
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184 | }
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185 |
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186 | void create_maze(const graph_t& graph, barrier_map_t& barrier)
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187 | {
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188 | std::cout << "Creating Barriers ..." << std::endl;
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189 |
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190 | size_t size_x = graph.length(0);
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191 | size_t size_y = graph.length(1);
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192 | size_t total_space = size_x * size_y;
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193 |
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194 | size_t barriers_left = total_space / 4;
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195 | boost::random::mt19937 gen;
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196 | gen.seed(std::time(0));
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197 |
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198 | boost::random::uniform_int_distribution<> start_x(0, size_x - 1);
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199 | boost::random::uniform_int_distribution<> start_y(0, size_y - 1);
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200 | boost::random::uniform_int_distribution<> direction(0, 1);
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201 | boost::random::uniform_int_distribution<> wall_length_x(1, size_x/4);
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202 | boost::random::uniform_int_distribution<> wall_length_y(1, size_y/4);
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203 |
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204 | // start and goal vertex
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205 | vertex_t s = start_vertex(graph);
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206 | vertex_t g = goal_vertex(graph);
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207 |
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208 | while (barriers_left)
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209 | {
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210 | size_t sx = start_x(gen);
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211 | size_t sy = start_y(gen);
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212 |
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213 | int dx, dy, wall;
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214 | if (direction(gen) == 0)
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215 | {
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216 | // x
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217 | dx = 1; dy = 0;
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218 | wall = wall_length_x(gen);
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219 | }
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220 | else
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221 | {
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222 | // y
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223 | dx = 0; dy = 1;
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224 | wall = wall_length_y(gen);
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225 | }
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226 |
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227 | // limit wall length to 20
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228 | if (wall > 10) wall = 10;
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229 |
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230 | while (wall > 0 && barriers_left > 0)
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231 | {
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232 | vertex_t v = { sx, sy };
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233 |
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234 | // we dont put a barrier on start or goal
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235 | if (v == s || v == g)
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236 | break;
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237 |
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238 | bool current_value = boost::get(barrier, v);
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239 | if (current_value == false)
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240 | {
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241 | boost::put(barrier, v, true);
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242 | barriers_left--;
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243 | wall--;
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244 | }
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245 | else
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246 | {
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247 | // stop this wall on this obstacle
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248 | break;
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249 | }
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250 | // next vertex
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251 | sx += dx; sy += dy;
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252 |
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253 | // we dont go outside of our grid
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254 | if (sx >= size_x || sy >= size_y)
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255 | break;
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256 | if (barriers_left % 100 == 0)
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257 | {
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258 | std::cout << barriers_left << "...";
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259 | }
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260 | }
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261 | }
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262 | std::cout << std::endl;
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263 | }
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264 | // ------------------------------------------------------------------------------
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265 | // AStar
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266 | // ------------------------------------------------------------------------------
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267 | // Visitor that terminates when we find the goal vertex
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268 | struct found_goal {}; // exception which is thrown when we find a solution
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269 | struct astar_goal_visitor :public boost::default_astar_visitor
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270 | {
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271 | astar_goal_visitor(vertex_t goal) :m_goal(goal) {};
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272 |
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273 | void examine_vertex(vertex_t u, const filtered_graph_t&)
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274 | {
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275 | if (u == m_goal)
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276 | throw found_goal();
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277 | }
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278 |
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279 | private:
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280 | vertex_t m_goal;
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281 | };
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282 |
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283 | // This calculates the Euclidean distance between a vertex and a goal vertex.
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284 | class euclidean_heuristic :
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285 | public boost::astar_heuristic<filtered_graph_t, double>
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286 | {
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287 | public:
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288 | euclidean_heuristic(vertex_t goal) :m_goal(goal) {};
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289 |
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290 | double operator()(vertex_t v) {
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291 | return sqrt(pow(double(m_goal[0] - v[0]), 2) + pow(double(m_goal[1] - v[1]), 2));
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292 | }
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293 |
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294 | private:
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295 | vertex_t m_goal;
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296 | };
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297 |
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298 | void solve(vertex_t s, vertex_t g, filtered_graph_t& fg, vertex_path& solution)
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299 | {
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300 | // get the index map for the associated properties
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301 | index_map_type_t index_map(get(boost::vertex_index, fg));
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302 |
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303 | // The predecessor map is a vertex-to-vertex mapping.
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304 | predessor_map_t predecessor(num_vertices(fg), index_map);
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305 |
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306 | // The distance map is a vertex-to-distance mapping.
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307 | distance_map_t distances(num_vertices(fg), index_map);
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308 |
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309 | // finally the weight map
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310 | boost::static_property_map<distance> weight(1);
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311 |
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312 | euclidean_heuristic heuristic(g);
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313 | astar_goal_visitor visitor(g);
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314 |
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315 | try {
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316 | astar_search(fg, s, heuristic,
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317 | boost::weight_map(weight).
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318 | predecessor_map(predecessor).
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319 | distance_map(distances).
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320 | visitor(visitor));
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321 | }
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322 | catch (const found_goal& /*fg*/) {
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323 | // Walk backwards from the goal through the predecessor chain adding
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324 | // vertices to the solution path.
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325 | for (vertex_t u = g; u != s; u = predecessor[u])
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326 | {
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327 | if (u != s && u != g) solution.push_back(u);
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328 | }
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329 | }
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330 | }
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331 | // ------------------------------------------------------------------------------
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332 | // main
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333 | // ------------------------------------------------------------------------------
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334 | int main(int argc, char** argv)
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335 | {
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336 | // The default maze size is 20x10. A different size may be specified on
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337 | // the command line.
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338 | std::size_t x = 20;
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339 | std::size_t y = 10;
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340 |
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341 | if (argc == 3) {
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342 | x = boost::lexical_cast<std::size_t>(argv[1]);
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343 | y = boost::lexical_cast<std::size_t>(argv[2]);
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344 | }
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345 |
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346 | // Define a grid which doesnt wrap
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347 | boost::array<std::size_t, DIMS> lengths = { x, y };
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348 | boost::array<bool, DIMS> wrapped = { false, false };
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349 | graph_t graph(lengths, wrapped);
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350 |
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351 | // Get the index map of the grid graph
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352 | index_map_type_t index_map(get(boost::vertex_index, graph));
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353 |
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354 | // create the property for the vertexes: Barrier
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355 | barrier_map_t barrier_map(num_vertices(graph), index_map);
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356 |
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357 | // create the walls
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358 | create_maze(graph, barrier_map);
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359 |
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360 | // filter the graph
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361 | filtered_graph_t fg(graph, edge_filter_dummy(), vertex_filter_no_barrier<barrier_map_t>(barrier_map));
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362 |
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363 | vertex_path solution;
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364 | vertex_t s = start_vertex(graph);
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365 | vertex_t g = goal_vertex(graph);
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366 | solve(s,g,fg, solution);
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367 | print_maze(graph, barrier_map, solution);
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368 |
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369 | if (solution.size())
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370 | std::cout << "Maze solved" << std::endl;
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371 | else
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372 | std::cout << "Maze _NOT_ solved" << std::endl;
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373 | }
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