| 1 | <HTML>
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| 2 | <!--
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| 3 | Copyright (c) Jeremy Siek 2000
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| 4 | Copyright (c) Alex Hagen-Zanker 2012
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| 5 |
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| 6 | Distributed under the Boost Software License, Version 1.0.
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| 7 | (See accompanying file LICENSE_1_0.txt or copy at
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| 8 | http://www.boost.org/LICENSE_1_0.txt)
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| 9 | -->
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| 10 | <Head>
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| 11 | <Title>Property Map Library</Title>
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| 12 | <BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b"
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| 13 | ALINK="#ff0000">
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| 14 | <IMG SRC="../../../boost.png"
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| 15 | ALT="C++ Boost" width="277" height="86">
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| 16 |
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| 17 | <BR Clear>
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| 18 |
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| 19 | <H1><A NAME="sec:property-maps"></A>
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| 20 | Boost Property Map Library
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| 21 | </H1>
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| 22 |
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| 23 | <p>
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| 24 | The Boost Property Map Library specifies concepts that define an
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| 25 | interface for mapping key objects to value objects. Algorithms can
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| 26 | take property maps as arguments relying on the concept definition
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| 27 | and be ignorant of the underlying data structures. The algorithms can
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| 28 | therefore be more generic.
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| 29 | </p>
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| 30 |
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| 31 | <p>
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| 32 | Besides concepts, the Boost Property Map Library also contains <a
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| 33 | href="#sec:property-map-types">adaptors</a> that provide property map
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| 34 | interfaces for commonly used data structures that implement a mapping
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| 35 | operation, such as built-in arrays (pointers), iterators, and <code>std::map</code>.
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| 36 | </p>
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| 37 |
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| 38 | <p>Property maps are statically-typed; you can use the <a
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| 39 | href="dynamic_property_map.html"><code>dynamic_properties</code></a> class
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| 40 | to access a set of property maps through a dynamically-typed interface (e.g.,
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| 41 | when you read an unknown set of attributes from a file).</p>
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| 42 |
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| 43 |
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| 44 | <h2><A NAME="sec:property-map-concepts"></A>
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| 45 | Property Map Concepts
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| 46 | </h2>
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| 47 | <p>
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| 48 | The property map concepts prescribe that <code>get()</code> and <code>put()</code>
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| 49 | functions are provided that are used as if they are global functions; i.e,
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| 50 | without a namespace qualifier. Furthermore, they prescribe <code>operator[]</code>
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| 51 | to access value objects.
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| 52 | </p>
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| 53 |
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| 54 | <p>
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| 55 | The following example from shows the property map functions in use. The templated
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| 56 | <code>fix_squares</code> function has a property map as parameter.</p>
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| 57 |
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| 58 | <pre>
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| 59 | #include <iostream>
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| 60 | #include <boost/property_map/property_map.hpp>
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| 61 |
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| 62 | template <typename T> void fix_squares(T squares) // assuming that T is a property map
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| 63 | {
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| 64 | typedef typename boost::property_traits<T>::value_type value_type;
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| 65 |
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| 66 | value_type answer1 = get(squares, 1); // <- use get() to get a value
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| 67 | value_type& answer2 = squares[2]; // <- use operator[] to get a reference
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| 68 | value_type& answer4 = get(squares, 4); // <- use get() to get a reference
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| 69 |
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| 70 | if(answer1 == 1) {
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| 71 | std::cout << "right: 1 X 1 == " << answer1 << std::endl;<br> } else {
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| 72 | std::cout << "wrong: 1 X 1 != " << answer1 << std::endl;
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| 73 |
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| 74 | put(squares, 1, 1); // <- use put() to set a value
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| 75 | }
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| 76 |
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| 77 | if( answer2 == 4) {
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| 78 | std::cout << "right: 2 X 2 == " << answer2 << std::endl << std::endl;
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| 79 | } else {
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| 80 | std::cout << "wrong: 2 X 2 != " << answer2 << std::endl<< std::endl;
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| 81 |
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| 82 | answer2 = 4; // <- answer2 is a reference, hence this works
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| 83 | }
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| 84 |
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| 85 | if( answer4 == 16) {
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| 86 | std::cout << "right: 4 X 4 == " << answer4 << std::endl << std::endl;
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| 87 | } else {
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| 88 | std::cout << "wrong: 4 X 4 != " << answer4 << std::endl<< std::endl;
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| 89 |
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| 90 | squares[4] = 16; // <- use operator[] to get a reference
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| 91 | // get(squares, 4) = 16; // <- this would work, but using put() looks nicer
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| 92 | }
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| 93 | }</pre>
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| 94 |
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| 95 | <p>The following example creates a <a href="./vector_property_map.html"><code>vector_property_map</code></a>, and passes it to the <code>fix_squares</code> function twice:
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| 96 | </p>
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| 97 |
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| 98 | <pre>
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| 99 | #include <boost/property_map/property_map.hpp>
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| 100 |
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| 101 | int main()
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| 102 | {
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| 103 | boost::vector_property_map<int> squares;
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| 104 |
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| 105 | squares[1] = 2;
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| 106 | squares[2] = 4;
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| 107 | squares[4] = 16;
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| 108 |
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| 109 | fix_squares(squares); // first time to verify and fix mistakes
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| 110 | fix_squares(squares); // second time to verify that all mistakes are fixed
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| 111 |
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| 112 | return EXIT_SUCCESS;
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| 113 | }
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| 114 | </pre>
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| 115 |
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| 116 | <p>This example creates an <a href="./associative_property_map.html"><code>associative_property_map</code></a> instead, and passes it to the <code>fix_squares</code> function too: </p>
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| 117 |
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| 118 | <pre>
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| 119 | #include <map>
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| 120 | #include <boost/property_map/property_map.hpp>
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| 121 |
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| 122 | int main()
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| 123 | {
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| 124 | std::map<int, int> squares;
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| 125 | boost::associative_property_map< std::map<int, int> > squares_adapted(squares);
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| 126 |
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| 127 | squares[1] = 1;
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| 128 | squares[2] = 3;
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| 129 | squares[4] = 15;
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| 130 |
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| 131 | fix_squares(squares_adapted); // first time to verify and fix mistakes
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| 132 | fix_squares(squares_adapted); // second time to verify that all mistakes are fixed
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| 133 |
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| 134 | return EXIT_SUCCESS;
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| 135 | }
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| 136 | </pre>
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| 137 | <p>Each property map object has a set of <em>valid keys</em> for which the mapping to value objects is defined; <em>invalid</em> keys result in undefined behaviour. The property map concepts do not specify the set of valid keys. A function that uses a property map should specify the expected set of valid keys in its preconditions.</p>
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| 138 | <p>
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| 139 | There are four property map categories that provide different access capabilities and each has a concept definition:
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| 140 | </p>
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| 141 |
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| 142 | <DL>
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| 143 | <DT><STRONG>readable</STRONG></DT>
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| 144 | <DD>
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| 145 | <p>The associated property data can only be read, using the <code>get()</code> function. It is not prescribed whether the value is returned by reference or as a copy. See documentation of the concept <a href="./ReadablePropertyMap.html">ReadablePropertyMap</a> for details.
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| 146 | </P>
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| 147 | </DD>
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| 148 | <DT><STRONG>writeable</STRONG></DT>
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| 149 | <DD>
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| 150 | <p>The associated property can only be written to, using the <code>put()</code> function. See documentation of the concept <a href="./WritablePropertyMap.html">WritablePropertyMap</a> for details.
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| 151 | </P>
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| 152 | </DD>
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| 153 | <DT><STRONG>read/write</STRONG></DT>
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| 154 | <DD>
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| 155 | <p>The associated property can both be read, using the <code>get()</code> function, and written, usign the <code>put()</code> function. See documentation of the concept <a href="./ReadWritePropertyMap.html">ReadWritePropertyMap</a> for details.
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| 156 | </P>
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| 157 | </DD>
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| 158 | <DT><STRONG>lvalue</STRONG></DT>
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| 159 | <DD>
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| 160 | <p>The property map gives access to the value object by reference using <code>operator[]</code> or the <code>get()</code> function; <code>put()</code> is also available. See documentation of the concept <a href="./LvaluePropertyMap.html">LvaluePropertyMap</a> for details.</P> </DD>
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| 161 | </DL>
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| 162 |
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| 163 | <h2><a name="sec:property-map-tags">Property Map Category Tags</a></h2>
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| 164 |
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| 165 | <P>
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| 166 | There is a tag struct for each of the categories of property
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| 167 | maps, which is defined in the header
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| 168 | <code><boost/property_map/property_map.hpp></code>.
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| 169 |
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| 170 | <PRE>namespace boost {
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| 171 |
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| 172 | struct readable_property_map_tag { };
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| 173 |
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| 174 | struct writable_property_map_tag { };
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| 175 |
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| 176 | struct read_write_property_map_tag :
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| 177 | public readable_property_map_tag,
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| 178 | public writable_property_map_tag { };
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| 179 |
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| 180 | struct lvalue_property_map_tag :
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| 181 | public read_write_property_map_tag { };
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| 182 |
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| 183 | }</PRE>
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| 184 |
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| 185 | <h2><a name="sec:property-map-traits">Property Map Traits</a></h2>
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| 186 |
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| 187 | <P>
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| 188 | There
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| 189 | is a <code>boost::property_traits</code> class that can be used to deduce
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| 190 | the types associated with a property map type: the key and value
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| 191 | types, and the property map category.
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| 192 |
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| 193 | <PRE>namespace boost {
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| 194 |
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| 195 | template <typename PropertyMap>
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| 196 | struct property_traits {
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| 197 | typedef typename PropertyMap::key_type key_type;
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| 198 | typedef typename PropertyMap::value_type value_type;
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| 199 | typedef typename PropertyMap::category category;
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| 200 | };
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| 201 |
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| 202 | }</PRE>
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| 203 |
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| 204 | <h2><a name="sec:property-map-types">Property Map Types</a></h2>
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| 205 |
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| 206 | <ul>
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| 207 | <li>pointers.<br>
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| 208 | Tthe functions <code>get()</code> and <code>put()</code> are overloaded for pointers in the header <code><boost/property_map/property_map.hpp></code>. Furthermore, there is a specialization
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| 209 | of <code>boost::property_traits</code> so that pointers can be used as
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| 210 | property map objects. Hence, it is
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| 211 | possible to use built-in C++ pointer types as property maps;.more specifically,
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| 212 | it means that <code>T*</code> is a model of <a
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| 213 | href="./LvaluePropertyMap.html">LvaluePropertyMap</a>, of which the key
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| 214 | type is <code>std::ptrdiff_t</code>.
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| 215 | </li>
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| 216 | <li><a href="./identity_property_map.html">identity_property_map</a> </li>
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| 217 | <li><a href="./iterator_property_map.html">iterator_property_map</a></li>
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| 218 | <li><a href="./shared_array_property_map.html">shared_array_property_map</a></li>
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| 219 | <li><a href="./associative_property_map.html">associative_property_map</a></li>
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| 220 | <li><a href="./const_assoc_property_map.html">const_associative_property_map</a></li>
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| 221 | <li><a href="./vector_property_map.html">vector_property_map</a></li>
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| 222 | <li><a href="./ref_property_map.html">ref_property_map</a> </li>
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| 223 | </ul>
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| 224 |
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| 225 | <h3>History</h3>
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| 226 |
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| 227 | The property map interface originated as <i>data accessors</i> in
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| 228 | Dietmar Kühl's Masters Thesis on generic graph algorithms. The
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| 229 | property map idea also appeared under the guise of <i>decorators</i>
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| 230 | in early versions of the Generic Graph Component Library (GGCL), which
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| 231 | is now the Boost Graph Library (BGL). The main motivation for the
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| 232 | property map interface was to support the access of data associated
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| 233 | with vertices and edges in a graph, though the applicability of
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| 234 | property maps goes beyond this.
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| 235 |
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| 236 | <h3>Acknowledgments</h3>
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| 237 |
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| 238 | Thanks go to Dietmar Kühl for coming up with this mechanism, and
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| 239 | thanks go to the Boost members who helped refine and improve the
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| 240 | property map interface. Thanks to Dave Abrahams for managing the
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| 241 | formal review of the BGL which included the property map library.
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| 242 |
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| 243 | <h3>Notes to Implementors</h3>
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| 244 |
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| 245 | Copying a property map should be inexpensive, since they are often
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| 246 | passed by value.
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| 247 |
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| 248 | <br>
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| 249 | <HR>
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| 250 | <TABLE>
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| 251 | <TR valign=top>
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| 252 | <TD width="180" nowrap>Copyright © 2000-2002</TD>
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| 253 | <TD width="490">
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| 254 | <a HREF="http://www.boost.org/people/jeremy_siek.htm">Jeremy Siek</a>, Indiana University (<A HREF="mailto:jsiek@osl.iu.edu">jsiek@osl.iu.edu</A>)</TD></TR>
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| 255 | <TR valign=top>
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| 256 | <TD>Copyright © 2012</TD>
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| 257 | <TD>Alex Hagen-Zanker</TD></TR></TABLE>
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| 258 | <p> </p>
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| 259 | </BODY>
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| 260 | </HTML>
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| 261 | <!-- LocalWords: ALT STL html genericity BGL ColorMap htm cpp iostream hpp hl
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| 262 | -->
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| 263 | <!-- LocalWords: typename AddressMap foo fred joe joes int writeable lvalue
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| 264 | -->
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| 265 | <!-- LocalWords: ReadablePropertyMap WritablePropertyMap ReadWritePropertyMap
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| 266 | -->
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| 267 | <!-- LocalWords: LvaluePropertyMap struct namespace PropertyMap pmap const
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| 268 | -->
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| 269 | <!-- LocalWords: val Dietmar hl's GGCL Abrahams
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| 270 | -->
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