D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM @ECHO OFF D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM ~ Copyright 2002-2007 Rene Rivera. D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM ~ Distributed under the Boost Software License, Version 1.0. D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM ~ (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>setlocal D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto Start D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BOOST_JAM_TOOLSET= D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BOOST_JAM_ARGS= D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM If no arguments guess the toolset; D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM or if first argument is an option guess the toolset; D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM otherwise the argument is the toolset to use. D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Test_Empty D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM Tests whether the given string is not empty D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>setlocal D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set test= D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if not defined test ( call :Clear_Error goto Test_Empty_End ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>endlocal D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if not errorlevel 1 ( call :Guess_Toolset if not errorlevel 1 (goto Setup_Toolset ) else (goto Finish ) ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM Try and guess the toolset to bootstrap the build with... D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM Sets BOOST_JAM_TOOLSET to the first found toolset. D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM May also set BOOST_JAM_TOOLSET_ROOT to the D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM location of the found toolset. D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Test_Empty C:\Program Files D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM Tests whether the given string is not empty D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>setlocal D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set test=C:\Program D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if not defined test ( call :Clear_Error goto Test_Empty_End ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set test=###C:\Program### D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set test=###C:\Program### D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set test=###C:\Program### D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set test=C:\Program D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if not "" == "C:\Program" call :Set_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>color 00 D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>endlocal D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if not errorlevel 1 set ProgramFiles=C:\Program Files D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "__" == "__" ( set "BOOST_JAM_TOOLSET=vc11" set "BOOST_JAM_TOOLSET_ROOT=..\..\VC\" goto :eof ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if EXIST "C:\Program Files\Microsoft Visual Studio 11.0\VC\VCVARSALL.BAT" ( set "BOOST_JAM_TOOLSET=vc11" set "BOOST_JAM_TOOLSET_ROOT=C:\Program Files\Microsoft Visual Studio 11.0\VC\" goto :eof ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_D:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\Tools\_" == "__" ( set "BOOST_JAM_TOOLSET=vc10" set "BOOST_JAM_TOOLSET_ROOT=D:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\Tools\..\..\VC\" goto :eof ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM Setup the toolset command and options. This bit of code D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM needs to be flexible enough to handle both when D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM the toolset was guessed at and found, or when the toolset D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM was indicated in the command arguments. D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM NOTE: The strange multiple "if ?? == _toolset_" tests are that way D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM because in BAT variables are subsituted only once during a single D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM command. A complete "if ... ( commands ) else ( commands )" D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM is a single command, even though it's in multiple lines here. D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Test_Empty D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM Tests whether the given string is not empty D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>setlocal D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set test= D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if not defined test ( call :Clear_Error goto Test_Empty_End ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>endlocal D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if not errorlevel 1 goto Config_Toolset D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_metrowerks_" goto Skip_METROWERKS D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_msvc_" goto Skip_MSVC D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_vc7_" goto Skip_VC7 D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_vc8_" goto Skip_VC8 D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_vc9_" goto Skip_VC9 D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_vc10_" goto Skip_VC10 D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_D:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\Tools\_" == "__" (set "BOOST_JAM_TOOLSET_ROOT=D:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\Tools\..\..\VC\" ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if "_D:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\_" == "__" call :Call_If_Exists "D:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\Tools\..\..\VC\VCVARSALL.BAT" D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_D:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\Tools\..\..\VC\_" == "__" (if "_D:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\_" == "__" (set "PATH=D:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\Tools\..\..\VC\bin;C:\Program Files (x86)\Microsoft F#\v4.0\;D:\Program Files (x86)\Microsoft Visual Studio 10.0\VSTSDB\Deploy;D:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\;D:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\BIN;D:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\Tools;C:\Windows\Microsoft.NET\Framework\v4.0.30319;C:\Windows\Microsoft.NET\Framework\v3.5;D:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\VCPackages;C:\Program Files (x86)\HTML Help Workshop;C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\NETFX 4.0 Tools;C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin;D:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.2\\bin;D:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.2\libnvvp\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;D:\Program Files\Microsoft SQL Server\100\Tools\Binn\;D:\Program Files\Microsoft SQL Server\100\DTS\Binn\;D:\Program Files\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\IDE\;C:\Program Files (x86)\Microsoft Visual Studio 9.0\Common7\IDE\PrivateAssemblies\;d:\program files\teamcity\jre;D:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.2\C\common\bin;D:\Program Files\spryware\spryware_3_2_1_33\bin64;D:\Program Files\spryware\spryware_3_2_1_33\bin32;D:\Program Files\Poco\poco-2011.2p1-optionmetrics\bin64;D:\Program Files (x86)\CMake 2.8\bin;C:\Program Files\TortoiseSVN\bin" ) ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set "BOOST_JAM_CC=cl /nologo /RTC1 /Zi /MTd /Fobootstrap/ /Fdbootstrap/ -DNT -DYYDEBUG -wd4996 kernel32.lib advapi32.lib user32.lib" D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set "BOOST_JAM_OPT_JAM=/Febootstrap\jam0" D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set "BOOST_JAM_OPT_MKJAMBASE=/Febootstrap\mkjambase0" D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set "BOOST_JAM_OPT_YYACC=/Febootstrap\yyacc0" D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set "_known_=1" D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_vc11_" goto Skip_VC11 D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_borland_" goto Skip_BORLAND D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_como_" goto Skip_COMO D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_gcc_" goto Skip_GCC D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_gcc-nocygwin_" goto Skip_GCC_NOCYGWIN D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_intel-win32_" goto Skip_INTEL_WIN32 D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if NOT "_vc10_" == "_mingw_" goto Skip_MINGW D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if "_1_" == "__" (call :Error_Print "Unknown toolset: vc10" ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if errorlevel 1 goto Finish D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>echo ### ### D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>echo ### Using 'vc10' toolset. ### Using 'vc10' toolset. D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>echo ### ### D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set YYACC_SOURCES=yyacc.c D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set MKJAMBASE_SOURCES=mkjambase.c D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BJAM_SOURCES= D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BJAM_SOURCES= command.c compile.c constants.c debug.c execnt.c filent.c function.c glob.c hash.c D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BJAM_SOURCES= command.c compile.c constants.c debug.c execnt.c filent.c function.c glob.c hash.c hdrmacro.c headers.c jam.c jambase.c jamgram.c lists.c make.c make1.c D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BJAM_SOURCES= command.c compile.c constants.c debug.c execnt.c filent.c function.c glob.c hash.c hdrmacro.c headers.c jam.c jambase.c jamgram.c lists.c make.c make1.c object.c option.c output.c parse.c pathunix.c regexp.c D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BJAM_SOURCES= command.c compile.c constants.c debug.c execnt.c filent.c function.c glob.c hash.c hdrmacro.c headers.c jam.c jambase.c jamgram.c lists.c make.c make1.c object.c option.c output.c parse.c pathunix.c regexp.c rules.c scan.c search.c subst.c timestamp.c variable.c modules.c D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BJAM_SOURCES= command.c compile.c constants.c debug.c execnt.c filent.c function.c glob.c hash.c hdrmacro.c headers.c jam.c jambase.c jamgram.c lists.c make.c make1.c object.c option.c output.c parse.c pathunix.c regexp.c rules.c scan.c search.c subst.c timestamp.c variable.c modules.c strings.c filesys.c builtins.c md5.c pwd.c class.c w32_getreg.c native.c D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BJAM_SOURCES= command.c compile.c constants.c debug.c execnt.c filent.c function.c glob.c hash.c hdrmacro.c headers.c jam.c jambase.c jamgram.c lists.c make.c make1.c object.c option.c output.c parse.c pathunix.c regexp.c rules.c scan.c search.c subst.c timestamp.c variable.c modules.c strings.c filesys.c builtins.c md5.c pwd.c class.c w32_getreg.c native.c modules/set.c modules/path.c modules/regex.c D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BJAM_SOURCES= command.c compile.c constants.c debug.c execnt.c filent.c function.c glob.c hash.c hdrmacro.c headers.c jam.c jambase.c jamgram.c lists.c make.c make1.c object.c option.c output.c parse.c pathunix.c regexp.c rules.c scan.c search.c subst.c timestamp.c variable.c modules.c strings.c filesys.c builtins.c md5.c pwd.c class.c w32_getreg.c native.c modules/set.c modules/path.c modules/regex.c modules/property-set.c modules/sequence.c modules/order.c D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set BJAM_UPDATE= D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Test_Empty D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>REM Tests whether the given string is not empty D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>call :Clear_Error D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>setlocal D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>set test= D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if not defined test ( call :Clear_Error goto Test_Empty_End ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>ver 1>nul D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>endlocal D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>goto :eof D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if not errorlevel 1 goto Check_Update_End D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if "__" == "_update_" (if not exist ".\bootstrap\jam0.exe" (set BJAM_UPDATE= ) ) D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>if exist bootstrap rd /S /Q bootstrap D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>md bootstrap D:\Program Files\TeamCity\buildAgent\work\e7ba7b9cf3393b0b\tools\build\v2\engine>cl /nologo /RTC1 /Zi /MTd /Fobootstrap/ /Fdbootstrap/ -DNT -DYYDEBUG -wd4996 kernel32.lib advapi32.lib user32.lib /Febootstrap\jam0 command.c compile.c constants.c debug.c execnt.c filent.c function.c glob.c hash.c hdrmacro.c headers.c jam.c jambase.c jamgram.c lists.c make.c make1.c object.c option.c output.c parse.c pathunix.c regexp.c rules.c scan.c search.c subst.c timestamp.c variable.c modules.c strings.c filesys.c builtins.c md5.c pwd.c class.c w32_getreg.c native.c modules/set.c modules/path.c modules/regex.c modules/property-set.c modules/sequence.c modules/order.c command.c compile.c constants.c debug.c execnt.c filent.c function.c glob.c hash.c hdrmacro.c headers.c jam.c jambase.c jamgram.c lists.c make.c make1.c object.c option.c output.c Generating Code... Compiling... parse.c pathunix.c regexp.c rules.c scan.c search.c subst.c timestamp.c variable.c modules.c strings.c filesys.c builtins.c md5.c pwd.c class.c w32_getreg.c native.c set.c path.c Generating Code... Compiling... regex.c property-set.c sequence.c order.c Generating Code... Microsoft (R) Incremental Linker Version 10.00.30319.01 Copyright (C) Microsoft Corporation. All rights reserved. LINK : fatal error LNK1181: cannot open input file 'Files\TeamCity\buildAgent\temp\BuildTmp\_CL_d6230efdlk.obj'