Version 3 (modified by 15 years ago) ( diff ) | ,
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About
Below is a partial list of things this project aims to provide:
- Simple access to standard CGI environment variables and input data.
- Clean access to request meta-data (ie. 'environment vars') and input data using alternative protocols, such as FastCGI.
- Asynchronous read/write support.
- A clean way to write to clients without knowledge of the underlying protocol in use.
- Minimal process initialisation time: most of the time, clients will be handled by multiple process images, so each time one is started up, there can't be a noticeable load-time before handling the first request.
- Basic session support: by default Boost.Interprocess will be used for saving the memory, although the SessionAdapter concept should allow for other saving methods to be added later (such as files, databases or in-process memory).
- Internationalisation support should be considered, although to what extent this can be tackled I'm not yet sure.
Usage
First, a standard CGI example:
int main() { cgi::request req; // set up the request cgi::response resp; // see Design Ideas for more about this resp<< "Hello, " << req.param<cgi::GET>("user_name") << "!"; resp.send(req); return 0; }
Using an alternate protocol (FastCGI in this case) will alter the above like so:
int sub_main(cgi::request req) { cgi::response resp; // see Design Notes for more about this resp<< "Hello, " << req.param<cgi::POST>("user_name") << "!"; resp.send(req); return 0; } int main() { cgi::fcgi_service service(&sub_main); service.run(); return 0; }
Design Notes
Past discussion can be found (starting) here:
http://lists.boost.org/Archives/boost/2007/04/120191.php
http://lists.boost.org/Archives/boost/2007/04/119565.php
Separation of cgi::request
and
cgi::response
:
This separation is only a recent change. The main reasoning is that meta-data exists for both the request and the response. Using getters/setters is one idea, although in a large program, there could be a situation where you set a response header and then need to check it later. If everything was done with the request
object then there'd be no way to achieve this.
Having two objects has other advantages:
- Code is clearer, without being too verbose
- Response caching is easier to implement; code can just cache a
cgi::response
since it holds no data relevant to the specific request (note: response caching isn't really part of this project, although
cgi::session
will probably provide basic facilities)
Having cgi::service
control threading
Main Classes
cgi::basic_request<>
This holds the data corresponding to the request. It will be specific to a Protocol type and will be aware of how to receive, send and parse data for that Protocol. There will be typedef
s for typical usage.
cgi::request
By default, this provides a general (as opposed to generic) access point to any type of request. If constructed with a service object, then the request takes a request from the queue (or blocks until one is available). Default construction initialises a standard cgi environment.
This generality is achieved using runtime linkage in a similar way to boost::any, although static linking can be forced using a choice of macros which turn cgi::request
into a
typedef
for a particular
cgi::basic_request<>
.
cgi::response
This simply holds headers and the content of the response and provides various ways to write to it. Up until it is sent to the user, it is unaware of what it's a response to. This helps keep code - both library and user code - clean and explicit, without being overly verbose and aids significantly with response caching (something this library won't address for now).
cgi::session
This will provide simple session data caching.
cgi::basic_service<>
This is the main class in the library. There should be specializations for each Protocol and the underlying structure should be generic enough to allow for any type of cgi-like protocol to be 'serviced', without sacrificing efficiency, clarity of code or any of the aims stated in the Design Notes.
Important Internal Classes
cgi::gateway<>
The gateway is the abstraction of the interface with the server. This can vary from just an abstraction of std::cin/cout to a fully multiplexed set of connections, which can themselves be of more than one type.