Opened 7 years ago
Last modified 7 years ago
#11369 new Bugs
Boost.Python: return_internal_reference<> bug
| Reported by: | Owned by: | Ralf W. Grosse-Kunstleve | |
|---|---|---|---|
| Milestone: | To Be Determined | Component: | python USE GITHUB |
| Version: | Boost 1.58.0 | Severity: | Showstopper |
| Keywords: | Python reference_internal_object | Cc: |
Description
I am having an issue with Boost.Python with a very simple use case.
I am returning a reference to an object, and it seems that my python object looses its C++ object's reference at a stage for some reason.
Please see my example below reproducing this issue.
C++ Code:
#include <vector>
#include <string>
#include <cmath>
#include <boost/python.hpp>
#include <boost/python/suite/indexing/vector_indexing_suite.hpp>
class Car {
public:
Car(std::string name) : m_name(name) {}
bool operator==(const Car &other) const {
return m_name == other.m_name;
}
std::string GetName() { return m_name; }
private:
std::string m_name;
};
class Factory {
public:
Factory(std::string name) : m_name(name) {}
bool operator==(const Factory &other) const {
return m_name == other.m_name
&& m_car_list == other.m_car_list;
}
Car& create_car(std::string name)
{
m_car_list.emplace_back(Car(name));
return m_car_list.back();
}
std::string GetName() { return m_name; }
std::vector<Car>& GetCarList() { return m_car_list;}
private:
std::string m_name;
std::vector<Car> m_car_list;
};
class Manufacturer {
public:
Manufacturer(std::string name) : m_name(name) {}
bool operator==(const Manufacturer &other) const {
return m_name == other.m_name
&& m_factory_list == other.m_factory_list;
}
Factory& create_factory(std::string name)
{
m_factory_list.emplace_back(Factory(name));
return m_factory_list.back();
}
std::string GetName() { return m_name; }
std::vector<Factory>& GetFactoryList() { return m_factory_list;}
private:
std::string m_name;
std::vector<Factory> m_factory_list;
};
BOOST_PYTHON_MODULE(carManufacturer)
{
using namespace boost::python;
class_<Manufacturer>("Manufacturer", init<std::string>())
.add_property("factory_list", make_function(&Manufacturer::GetFactoryList, return_internal_reference<>()))
.add_property("name", &Manufacturer::GetName)
.def("create_factory", &Manufacturer::create_factory, return_internal_reference<>());
class_<Factory>("Factory", init<std::string>())
.add_property("car_list", make_function(&Factory::GetCarList, return_internal_reference<>()))
.add_property("name", &Factory::GetName)
.def("create_car", &Factory::create_car, return_internal_reference<>());
class_<Car>("Car", init<std::string>())
.add_property("name", &Car::GetName);
class_<std::vector<Factory> >("FactoryList")
.def(vector_indexing_suite<std::vector<Factory> >());
class_<std::vector<Car> >("Car")
.def(vector_indexing_suite<std::vector<Car> >());
}
Python Code:
from carManufacturer import *
vw = Manufacturer("VW")
vw_bra_factory = vw.create_factory("Brazil Factory")
beetle = vw_bra_factory.create_car("Beetle69")
if vw_bra_factory is vw.factory_list[0]:
print("equal.")
else:
print("NOT EQUAL")
print("## I expected them to be the same reference..?")
print("vw_bra_factory Car List size : " + str(len(vw_bra_factory.car_list)))
print("Actual Car List size : " + str(len(vw.factory_list[0].car_list)))
print("## This still works. Maybe the python objects differ, but refer to the same C++ object. I can live with that.")
vw_sa_factory = vw.create_factory("South Africa Factory")
print("vw_bra_factory Car List size : " + str(len(vw_bra_factory.car_list)))
print("Actual Car List size : " + str(len(vw.factory_list[0].car_list)))
print("## .. what? why? brazil py object has no cars now? I don't get it. I can't have any of that.")
print("## What will happen if I create another car in the brazil factory?")
combi = vw_bra_factory.create_car("Hippie van")
print("vw_bra_factory Car List size : " + str(len(vw_bra_factory.car_list)))
print("Actual Car List size : " + str(len(vw.factory_list[0].car_list)))
print("## And another.")
citi_golf = vw_bra_factory.create_car("Citi golf")
print("vw_bra_factory Car List size : " + str(len(vw_bra_factory.car_list)))
print("Actual Car List size : " + str(len(vw.factory_list[0].car_list)))
print("## 'vw_bra_factory' must have lost its C++ reference it had to 'vw.factory_list[0]' when I created a new factory. Why?")
Output:
NOT EQUAL ## I expected them to be the same reference..? vw_bra_factory Car List size : 1 Actual Car List size : 1 ## This still works. Maybe the python objects differ, but refer to the same C++ object. I can live with that. vw_bra_factory Car List size : 0 Actual Car List size : 1 ## .. what? why? brazil py object has no cars now? I don't get it. I can't have any of that. ## What will happen if I create another car in the brazil factory? vw_bra_factory Car List size : 1 Actual Car List size : 1 ## And another. vw_bra_factory Car List size : 2 Actual Car List size : 1 ## 'vw_bra_factory' must have lost its C++ reference it had to 'vw.factory_list[0]' when I created a new factory. Why?
This is just an example made to reproduce my real work's problem in a presentable way.
Is there any workaround to this? I could not find any in bug reports, the mailing list or anywhere else.
Regards, Christoff
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Workarounds:
Thanks to someone on the mailing list for figuring out what the problem is:
It works when I reserve the vectors sizes to e.g. 32. (Not that it fixes the bug, it only deters the bug to occur until the reserve size is exceeded.)
It also works if I allocate the objects stored in the vectors on the heap.