#11725 closed Bugs (fixed)
union_ fails to create holes
Reported by: | Owned by: | Barend Gehrels | |
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Milestone: | Boost 1.61.0 | Component: | geometry |
Version: | Boost 1.59.0 | Severity: | Problem |
Keywords: | Cc: |
Description
When uniting 2 polygons union_ does not create holes when it can also express the resulting polygon as a single ring, even if that ring has self-tangencies, which makes the polygon invalid.
The following code
typedef double FloatType; typedef model::d2::point_xy<FloatType> Point; typedef model::polygon<Point> Polygon; typedef model::multi_polygon<Polygon> MultiPolygon; typedef model::ring<Point> Ring; typedef model::box<Point> Box; typedef model::linestring<Point> LineString; int main(int argc, char *argv[]) { using namespace std; Polygon p1, p2; boost::geometry::read_wkt("POLYGON((0 0, 0 1, 3 1, 3 0, 0 0))", p1); boost::geometry::read_wkt("POLYGON((0 1, 0 3, 3 3, 3 1, 2 2, 1 2 , 1 1, 0 1))", p2); boost::geometry::correct(p1); boost::geometry::correct(p2); MultiPolygon p3; boost::geometry::union_(p1, p2, p3); boost::geometry::correct(p3); cout << "p1: " << boost::geometry::wkt(p1) << endl; cout << "p2: " << boost::geometry::wkt(p2) << endl; cout << "p3: " << boost::geometry::wkt(p3) << endl; cout << "is_simple(p1): " << boost::geometry::is_simple(p1) << endl; cout << "is_simple(p2): " << boost::geometry::is_simple(p2) << endl; cout << "is_simple(p3): " << boost::geometry::is_simple(p3) << endl; cout << "is_valid(p1): " << boost::geometry::is_valid(p1) << endl; cout << "is_valid(p2): " << boost::geometry::is_valid(p2) << endl; cout << "is_valid(p3): " << boost::geometry::is_valid(p3) << endl; return 0; }
has the output
p1: POLYGON((0 0,0 1,3 1,3 0,0 0)) p2: POLYGON((0 1,0 3,3 3,3 1,2 2,1 2,1 1,0 1)) p3: MULTIPOLYGON(((0 1,0 3,3 3,3 1,2 2,1 2,1 1,3 1,3 0,0 0,0 1))) is_simple(p1): 1 is_simple(p2): 1 is_simple(p3): 1 is_valid(p1): 1 is_valid(p2): 1 is_valid(p3): 0
but p3 should be
MULTIPOLYGON(((0 1,0 3,3 3,3 0,0 0,0 1),(3 1,2 2,1 2,1 1,3 1)))
Change History (4)
comment:1 by , 7 years ago
Component: | algorithm → geometry |
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Owner: | changed from | to
comment:2 by , 7 years ago
comment:3 by , 7 years ago
Milestone: | To Be Determined → Boost 1.61.0 |
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Resolution: | → fixed |
Status: | new → closed |
Thanks for the report. It is fixed now in branch feature/cluster_touch. Hope to get it in 1.61
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difference has the same problem:
Should also be